PRACTICE ROLL
Choose locks, then roll
Only active slots reroll. You start with Slot 1; Slots 2 → 3 → 4 → 5 unlock sequentially as the meter fills.
SAVED PLANS
Plan snapshots 0/5
Save useful appearance combinations. Applying a plan changes appearance only; pity, unlock progress, locks, seed and stone spend stay untouched.
No saved plans yet.
ROLL LOG
Practice history
Newest roll first. Up to 200 events are stored locally.
BATCH SIMULATOR
Test a strategy many times
Starts every run from your current setup and pity values.
Run a batch to see practice statistics.
MODEL NOTES
What this simulator assumes
- Official mode: Blue 82%, Purple 15%, Gold 3%; Gold is guaranteed by the 90th reroll for each active rerolled Slot 1–4.
- Sequential unlock: only Slot 1 starts active. Slots 2, 3, 4, then Bright Light / Slot 5 unlock in order. The meter is guaranteed to finish each next slot by 30 reforges, so the no-crit maximum is 120 reforges to open all four remaining slots.
- Early unlock / crit: modeled from WWMReforge v1.3 at 2% for attempts 1–10, 3.5% for 11–20, and 5% for 21–29. These exact early-unlock rates are community-model values, not official published probabilities.
- Pity start: an inactive slot does not build Gold pity. When Slots 2–4 unlock, their initial appearance is rolled and the practice pity counter starts from 0 for subsequent reforges.
- Community mode: keeps Purple at 15% and models Gold as 3% through pity 30, 4% at 31–60, and 5% at 61–89. These soft tiers are not official game documentation.
- Lock cost is modeled as 1 / 2 / 5 / 10 Taiyi Stones for 0 / 1 / 2 / 3 locked reforgeable slots.
- Price assumption: 1 Taiyi Stone = 200 Echo Beads; best-value top-up ≈ $100 = 7,200 Echo Beads (≈72 beads per $1).
- Slot 5 is treated as fixed Gold · Sunlight when active and does not reroll.
- Attribute names are training labels. Only Set 1 / Set 2 matching is used for matching-set goals.